
International Journal For Multidisciplinary Research
E-ISSN: 2582-2160
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A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal
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Game Testing in the Digital Age: Enhancing Quality and User Experience in Modern Applications
Author(s) | Santosh Kumar Jawalkar |
---|---|
Country | United States |
Abstract | Background/Problem Statement - Modem gaming's fast development of augmented reality (AR) and virtual reality (VR) and multiplayer features creates fresh barriers for game testing operations together with quality assurance (QA). The current testing methods encounter difficulties when evaluating VR motion sickness together with usability obstacles and accessibility limitations as well as server expansion problems. AI-powered testing methods combine with cloud infrastructure to create privacy risks in data protection because of their implementation. Modern game development requires ethical attention because of AI bias together with AI regulation requirements. Methodology - The research design uses a combination of game testing strategies which includes usability assessment alongside accessibility tests. The testing process must include mandatory server stress tests for multiplayer game environments. The assessment tools for AR/VR rate motion tracking precision and evaluate system latency while measuring spatial audio accuracy levels. The testing of accessibility utilizes both Web Content Accessibility Guidelines (WCAG) and Xbox Accessibility Guidelines (XAG) to increase inclusive opportunities. The evaluation of multiplayer system performance under heavy user activity utilizes cloud authentication to run performance cheques. The analysis explores ethical issues as well as regulatory matters together with GDPR and CCPA along with AI-driven test fairness assessment. Analysis & Results - The performed usability tests led to UI clarity enhancement along with control responsiveness improvements which was evidenced in experimental results. The system improves player retention at a rate of 17% and replaces the previous user interface which guided users poorly. The accessibility tests enabled disabled players to enhance their usability by 30%. Better implementation of WCAG and Section 508 standards through testing. The implementation of stress testing disclosed that optimized servers would support 80% additional concurrent player connections. The management and optimization measures decreased latency by 52% simultaneously with 75% reduction in packet loss metrics. The ethical evaluations demonstrated that both AI models need to be fair, and testers must strictly follow global privacy law while testing games. Findings - The collected data highlights the fundamental requirement for automated systems that use AI and network testing in the cloud. The purpose is to achieve better game performance combined with extended accessibility features and larger scalability potential. Research needs to work on implementing time-based adaptive AI testing as well as blockchain security methods for data protection. The testing of cloud gaming through 5G technology will focus on ensuring it addresses the requirements of future gaming solutions. |
Keywords | Game testing, usability testing, accessibility testing, stress testing, AR/VR game testing, multiplayer performance, AI-driven automation, cloud-based testing, ethical AI, regulatory compliance. |
Field | Engineering |
Published In | Volume 4, Issue 3, May-June 2022 |
Published On | 2022-06-08 |
DOI | https://doi.org/10.36948/ijfmr.2022.v04i03.38176 |
Short DOI | https://doi.org/g86xrm |
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E-ISSN 2582-2160

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IJFMR DOI prefix is
10.36948/ijfmr
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