
International Journal For Multidisciplinary Research
E-ISSN: 2582-2160
•
Impact Factor: 9.24
A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal
Home
Research Paper
Submit Research Paper
Publication Guidelines
Publication Charges
Upload Documents
Track Status / Pay Fees / Download Publication Certi.
Editors & Reviewers
View All
Join as a Reviewer
Get Membership Certificate
Current Issue
Publication Archive
Conference
Publishing Conf. with IJFMR
Upcoming Conference(s) ↓
WSMCDD-2025
GSMCDD-2025
Conferences Published ↓
ICCE (2025)
RBS:RH-COVID-19 (2023)
ICMRS'23
PIPRDA-2023
Contact Us
Plagiarism is checked by the leading plagiarism checker
Call for Paper
Volume 7 Issue 3
May-June 2025
Indexing Partners



















Development and Validation of Game-Based Learning (GBL) in Kindergarten
Author(s) | Jenerose Opinion Marcelo |
---|---|
Country | Philippines |
Abstract | Early literacy development forms the foundation of a child’s academic and communicative abilities, with games serving as a natural medium for acquiring essential reading skills. Among instructional innovations, Game-Based Learning (GBL) has emerged as an effective strategy to enhance early literacy through interactive, engaging, and differentiated activities. While international studies have demonstrated GBL’s positive effects on motivation and cognitive skills, its application in rural, resource-limited settings remains limited. This study utilized a Research and Development (R&D) design guided by the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to create and validate culturally relevant GBL materials aimed at improving literacy skills among kindergarten pupils in Flora District, Apayao for the school year 2024–2025. The developed materials included Letter and Sound Recognition, Sight Word Bingo, and Phonics Fishing, targeting phonemic awareness, word recognition, and decoding skills. Expert validation results showed mean ratings ranging from 4.41 to 4.63 (Strongly Agree) across instructional competencies, assessment, and readability. The research instrument achieved high content validity, with an S-CVI of 0.94 and a universal agreement score (S-CVI/UA) of 1, surpassing standard benchmarks. Findings confirmed that integrating peer collaboration, visual aids, and adaptable game formats effectively addressed varied learner needs, promoting literacy and engagement in kindergarten. The study recommends incorporating these GBL tools into literacy programs, providing teacher training, and conducting continuous assessment to optimize outcomes. Future research should explore the long-term effects of GBL interventions in diverse early childhood education contexts. |
Keywords | Game-Based Learning (GBL), early literacy development, kindergarten education, reading interventions |
Field | Sociology > Education |
Published In | Volume 7, Issue 3, May-June 2025 |
Published On | 2025-05-17 |
DOI | https://doi.org/10.36948/ijfmr.2025.v07i03.45064 |
Short DOI | https://doi.org/g9kf73 |
Share this

E-ISSN 2582-2160

CrossRef DOI is assigned to each research paper published in our journal.
IJFMR DOI prefix is
10.36948/ijfmr
Downloads
All research papers published on this website are licensed under Creative Commons Attribution-ShareAlike 4.0 International License, and all rights belong to their respective authors/researchers.
