
International Journal For Multidisciplinary Research
E-ISSN: 2582-2160
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A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal
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Volume 7 Issue 3
May-June 2025
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Green Gamification: How VR and AR Games are Shaping the Next Generation of Climate Activists
Author(s) | Ms. Nirmita Sonali Anerao, Ms. Nadiyah Machhiwala, Ms. Reeba Khan, Dr. Ganesh M Magar |
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Country | India |
Abstract | Climate change is real and it has started to show its effects to us with uneven seasons, extreme temperatures, floods, and more. This increase in its criticality has redirected the attention towards role of technological revolution in promoting awareness and activism for maintaining balanced ecosystem. In terms of games, when it comes to awareness, these can be the best way we let our future generations know about the change and react responsibly. In the era of AR and VR this can be done in even more powerful ways. Green gamification is one such potential mechanism which can integrate gaming elements into eco-friendly yet realistic virtual experiences and lately this has become a potential tool for driving the pro environmental behavior. This study explores the power of Virtual Reality (VR) and Augmented Reality (AR) games in supporting sustainable actions among individuals, especially to those reliant much on the games i.e. next generation. By making players interact with the environment such games often succeed in presenting a very environmentally supporting platform to visualize climate change's impact with deep emotional engagement and a learning atmosphere that is actionable. All of these experiences not only highlight the importance of actions but they also provide rewards and challenges which are proven to promote the significance of sustainable practices for the betterment of our ecosystem. Green gamification is a way to promote sustainability and understand the impact of climatic change in ways one couldn’t imagine. This paper examines how VR and AR can align with key Sustainable Development Goals (SDGs) and can help bridge the gap between entertainment and environmental consciousness by proposing potential of gamified technologies in shaping informed climate advocates for the future. |
Keywords | Augmented Reality (AR), Climate, Environment, Gamification, Green, SDG, Sustainability, Virtual Reality (VR) |
Field | Computer > Artificial Intelligence / Simulation / Virtual Reality |
Published In | Volume 7, Issue 3, May-June 2025 |
Published On | 2025-06-14 |
DOI | https://doi.org/10.36948/ijfmr.2025.v07i03.47909 |
Short DOI | https://doi.org/g9qp8d |
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E-ISSN 2582-2160

CrossRef DOI is assigned to each research paper published in our journal.
IJFMR DOI prefix is
10.36948/ijfmr
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