International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 7, Issue 4 (July-August 2025) Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

Effect of ‘Gamification Through Multimedia’ on Academic Achievement in Learning English Grammar by Secondary Standard Students

Author(s) Dr. Madhurima Chakraborty
Country India
Abstract Existing studies on game-based learning has showcased improvement in academic performance of students, but needed supportive school infrastructure and network availability, which is still a challenge in rural India, though Indian educational scenario has embraced virtual teaching learning experience at present. This gap made the researcher frame a general ‘Gamification through Multimedia’ module applicable for all subjects, which requires minimal electronic gadgets, yet provides an engaging learning experience to the students, even without network availability in the classroom. ‘Multimedia’ to be used for instructional purpose were based on sections from the prescribed syllabus. The data analyzed revealed that the technique is significantly effective in improving academic achievement in English Grammar, irrespective of difference in Gender and Area of residence of the students and can also be applied to other subjects.
Keywords Gamification, Multimedia, Academic Achievement
Field Sociology > Education
Published In Volume 7, Issue 3, May-June 2025
Published On 2025-06-25
DOI https://doi.org/10.36948/ijfmr.2025.v07i03.49215
Short DOI https://doi.org/g9rskg

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