International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 7, Issue 4 (July-August 2025) Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

Health Education in Malaysia: The Roles of Edutainment and Gamification

Author(s) Mr. Draman Nen, Dr. Siti Nur Syuhada Musa
Country Malaysia
Abstract The development of teaching approaches in Malaysia has had a remarkable change as gamification and edutainment have been adopted in health education. This paper discusses the role of these innovative methods in engaging students, motivating students and improving learning outcomes in health education. Based on the theoretical background in psychology and pedagogy, the research highlights the narrative-based edutainment and interactive game components as potent means of enhancing health literacy and sustainable behavioral modification. Edutainment uses entertainment media and narrative to make health messages more digestible by multiple audiences, and gamification has been used to make passive learning more active through features such as points, badges and challenges. The paper also points out the obstacles to the implementation of these strategies as equal access to digital tools and strong evaluation systems. Irrespective of these challenges, the results indicate that edutainment and gamification have enormous potential to make Malaysia a health-literate community when designed adequately and systematically assessed.
Keywords Health Education, Edutainment, Gamification, Learning Outcomes, Health Literacy, Health Promotion Schools
Field Sociology > Education
Published In Volume 7, Issue 4, July-August 2025
Published On 2025-07-06
DOI https://doi.org/10.36948/ijfmr.2025.v07i04.50117
Short DOI https://doi.org/g9s9fh

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