International Journal For Multidisciplinary Research
E-ISSN: 2582-2160
•
Impact Factor: 9.24
A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal
Home
Research Paper
Submit Research Paper
Publication Guidelines
Publication Charges
Upload Documents
Track Status / Pay Fees / Download Publication Certi.
Editors & Reviewers
View All
Join as a Reviewer
Get Membership Certificate
Current Issue
Publication Archive
Conference
Publishing Conf. with IJFMR
Upcoming Conference(s) ↓
Conferences Published ↓
IC-AIRCM-T3-2026
SPHERE-2025
AIMAR-2025
SVGASCA-2025
ICCE-2025
Chinai-2023
PIPRDA-2023
ICMRS'23
Contact Us
Plagiarism is checked by the leading plagiarism checker
Call for Paper
Volume 8 Issue 1
January-February 2026
Indexing Partners
Transforming Science Education through Gamification: A Review of Strategic Pedagogical Innovations.
| Author(s) | Mr. Swaviman Subhendu Mohanty, Ms. Biswarupa Behera |
|---|---|
| Country | India |
| Abstract | Gamification - the strategic use of game design elements (e.g., goals, feedback, points, narrative, and social play) in non-game learning contexts has emerged as a powerful lever for improving student motivation, persistence, and conceptual understanding in science. Evidence from global research is contrasted with the Indian higher education context, particularly in light of the National Education Policy 2020, which emphasizes innovation, digital learning, and learner-centric pedagogy. This review-based study critically examines theoretical rationales, design frameworks, classroom models, empirical patterns, implementation challenges, and future directions for gamifying science pedagogy across primary, secondary, and undergraduate settings. Reviewers differentiate gamification from full game-based learning, map game mechanics to science learning outcomes (conceptual, procedural, and epistemic), and additionally provide a practical roadmap aligned with widely used instructional frameworks (5E, TPACK, UDL, and mastery-based progression). The review concludes with an implementation checklist, assessment strategies, future research directions on strategic gamifaction of science pedagogy. Keywords: Gamification 1, Instructional frameworks 2, Science Pedagogy 3, NEP 2020. |
| Keywords | Gamification 1, Instructional frameworks 2, Science Pedagogy 3, NEP 2020. |
| Published In | Volume 7, Issue 5, September-October 2025 |
| Published On | 2025-09-11 |
| DOI | https://doi.org/10.36948/ijfmr.2025.v07i05.55738 |
| Short DOI | https://doi.org/g93b4m |
Share this

E-ISSN 2582-2160
CrossRef DOI is assigned to each research paper published in our journal.
IJFMR DOI prefix is
10.36948/ijfmr
Downloads
All research papers published on this website are licensed under Creative Commons Attribution-ShareAlike 4.0 International License, and all rights belong to their respective authors/researchers.