International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 8, Issue 4 (July-August 2026) Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

A Qualitative Review of Gamified Digital Learning Applications and Their Motivational Features

Author(s) Dr. Shahla Shabeeh Shaheen, Bushra Faridi
Country India
Abstract This study employed a qualitative literature review approach to synthesise insights from recent academic research and digital learning applications published between 2013 and 2025. This research studied widely used educational platforms like Duolingo, Kahoot, Quizizz, Prodigy Math, and Class Dojo and identified key gamified features. Some examples are badges, leaderboards, points, levels, and feedback systems. Sources were taken from databases that are scholarly, including Google Scholar, Science Direct, Springer Link, ERIC and Frontiers in Education, as well as peer-reviewed journal articles published between 2013 and 2025, and studies focusing on gamified educational applications, motivational features, and learning impacts used in primary, secondary and higher education contexts.
Keywords Gamification, digital learning, educational technology, motivation, engagement, game-based learning, usability.
Field Sociology > Education
Published In Volume 8, Issue 4, July-August 2026
Published On 2026-07-04
DOI https://doi.org/10.36948/ijfmr.2026.v08i04.82883

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